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Viewing 14 posts - 1 through 14 (of 14 total)
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  • in reply to: Clear Background #1774

    Joey Lubonty
    Moderator

    Hey XByte,

    The reason that is happening (I think for your case here) is that in your Game tab for when you play the game in Unity you have yours in “Free Aspect” which has no restrictions on what you see as in your screenshot. What you want to try is to change “Free Aspect” to “16:9” or a resolution you will find perfect for your project.

    Let me know if that solves the issue and shoot another thread/email if you need help with anything else.

    Joey,
    Troll Bridge Studios

    in reply to: Editor for the level #1769

    Joey Lubonty
    Moderator

    Hey XByte,

    I used the basic editor in Unity using the Snap Settings. I am thinking of creating a Tile Editor and implementing that into the kit to make level designing a lot easier for you all.

    Joey,
    Troll Bridge Studios

    in reply to: Own graphic asset #1768

    Joey Lubonty
    Moderator

    Hey XByte,

    Sorry for the late reply. I just got my power back from Hurricane Irma (Floridian here). You can change all the graphics that is used in this kit with your own. If you run into any troubles feel free to post on here or send an email to our support and I will get you squared away.

    Joey,
    Troll Bridge Studios

    in reply to: Mobile Ready? #1762

    Joey Lubonty
    Moderator

    Hey Knuppel,

    Currently in the Starter Kit there are no scripts or anything related to Mobile. When I release the Pro version there should be system in place so that there can be an ease of use for Mobile users. I have some ideas written down for it but currently I am working on the questing system. A lot of people have asked for Mobile though so I can almost say for sure that in the Pro version will be Mobile compatible.

    If you have any other questions or ideas on what type of mechanics you would like to see in the kit please feel free to email me or post on the forums :D.

    Joey,
    Troll Bridge Studios

    in reply to: Lighting #1755

    Joey Lubonty
    Moderator

    Hey Fatal,

    You are soooooooo close to getting it lol :D.

    I actually have this working in the Pro Version of the kit so I will be able to help you no problem. I take it you are after the whole dark and light look like in Don’t Starve or something along those lines with a torch to light the area around you.

    Check these 2 screenshots out and it should finish the last piece of the puzzle for you :

    1) Screenshot 1

    2) Screenshot 2

    EDIT : For number 2, you will want to look at the top panel of Unity and click, Window -> Lighting -> Scene Tab.

    These 2 screenshots should get you in the right direction. Let me know if it works for you :).

    Good Luck on your game and thank you for the awesome words about the kit <3.

    Joey,
    Troll Bridge Studios

    • This reply was modified 1 year, 2 months ago by  Joey Lubonty.
    • This reply was modified 1 year, 2 months ago by  Joey Lubonty.
    • This reply was modified 1 year, 2 months ago by  Joey Lubonty.
    in reply to: Don't know where i should add my script #1748

    Joey Lubonty
    Moderator

    Hey Lamb,

    So how the current script system works is that in Player_Manager there is a Method called “Attack()” which is called in the Update() method in that same script (Player_Manager). So if you want to use your own script (I am assuming you have an animation that goes with the shooting as well) to do some pewpewpew 😀 then I would recommend adding it to the “Player” GameObject which is the one with the Animator on it so you can easily reference it and send it as a parameter for the Animation methods that are in Helper_Manager BUT you can honestly add it anywhere in the parent child relationship (which is Player_Manager -> Player Data & Player) so long as you just make sure that you can drag and drop the Animator in that script so you can pass the info to Helper_Manager.

    Let me know if this guided you in the right direction and if not just let me know and we can go deeper and get your game working :D.

    EDIT : Just wanted to add a bit more information for you to make this easier. So pretty much you may want to take a look at the Update() method in Player_Manager and if you are using your own script for shooting (and not doing any melee attacks) then I would comment out the code that handles the attacking there. Hope this extra info also helped! 🙂

    Joey,
    Troll Bridge Studios

    • This reply was modified 1 year, 2 months ago by  Joey Lubonty.
    • This reply was modified 1 year, 2 months ago by  Joey Lubonty.
    in reply to: Player Manager Question #1745

    Joey Lubonty
    Moderator

    OK I think I know what you referring to now. This is happening due to “Animation” tab.

    Here is a screenshot to help out a bit : Screenshot to help explain the Animation Tab

    Never apologize for asking questions 🙂 as I wont shame you or anyone for wanting to gain knowledge of anything. Feel free to ask away and I will do my best to get back to you in a timely manner.

    Joey,
    Troll Bridge Studios

    in reply to: Player Manager Question #1743

    Joey Lubonty
    Moderator

    That would be the script on the weapon, I have revamped that so that there is only 1 sword and we alter the sorting order based on the animation that is going to be played rather than a boolean that you select on the script to determine the Sorting Order.

    So our script names wont match up but for the starter kit it will be the script that is attached to those 2 weapon GameObjects.

    Example Screenshot to give you a better visual : Screenshot Help

    Let me know if you have any other questions :D.

    Joey,
    Troll Bridge Studios

    in reply to: Player Manager Question #1739

    Joey Lubonty
    Moderator

    Hey jhand,

    So if I understand this right you are just asking about children GameObjects to “Player”?

    Those are added manually and when you drag and drop that prefab into your scene you will be able to see more children of that GameObject. I am not 100% sure why Unity does that if you are to look at a Prefab in your Folders you will see less children rather than seeing that prefab in your scene.

    But to clarify again in-case there is any confusion, I manually added them and when I dragged that to my folders to make it a prefab and it wont show all of the Children. Here is a screenshot of what I see : Screenshot 1

    The screenshot above has more added to it than what you have in the Starter Kit but the idea should be similar.

    Let me know if you have any other questions or need help with anything with the Kit or Unity based. 😀

    Joey,
    Troll Bridge Studios

    • This reply was modified 1 year, 2 months ago by  Joey Lubonty.
    • This reply was modified 1 year, 2 months ago by  Joey Lubonty.
    in reply to: Hello everyone #1738

    Joey Lubonty
    Moderator

    FitTrey,

    Woot! I am very happy to hear that this kit is helping you progress in making your game. I am not sure how big of a size you have in terms of people to help you out but feel free to post if you need anything that I can help you out with. Whether it be a random opinion to needing someone as a bounce board for any ideas :D.

    Joey,
    Troll Bridge Studios

    in reply to: New Scene #1735

    Joey Lubonty
    Moderator

    Hey Chris,

    Sorry for the late reply.

    The fix for this is when you make a new scene you will want to add the Scene_Locations script to a GameObject in your scene. How this script works is, in a scene there are always spawn points and sometimes you can spawn in a scene in different places depending on what you do (Leaving the scene from the boundaries, a trap door, going into a house).

    Screen Shot : Screenshot

    That should solve the issue for your character not spawning in a an area where your game is and complete control of where exactly the player will spawn. Let me know if you run into any other issues :).

    Joey,
    Troll Bridge Studios

    in reply to: Hello everyone #1734

    Joey Lubonty
    Moderator

    Hey FitTrey,

    Welcome to the fam :D! If there is anything you would like to know in terms of how to use certain scripts or how the scripts themselves work in-case you were thinking of building upon it feel free to ask away and I will hook you up with some dank 1010101’s lol (I know that was a border line dad joke).

    Joey,
    Troll Bridge Studios

    in reply to: Canvas For Inventory #1730

    Joey Lubonty
    Moderator

    Hey jonsilva,

    If you were mimicking how the demo is setup and just want to get the inventory to work. I would make the child GameObject “Top GUI” inactive for now : screenshot

    If you are creating a new game and starting from scratch I would take the approach of having your first scene loaded be similar to how the kit does it in which the VERY first scene is literally there to create all the gameobjects and mechanics you want to persist throughout your entire game. You can make all the other GameObjects that dont deal with the inventory Inactive until you are ready to deal with them.

    1) Help Screenshot 1
    2) Help Screenshot 2

    Let me know if you need any more help after this :).

    Joey,
    Troll Bridge Studios

    • This reply was modified 1 year, 2 months ago by  Joey Lubonty.
    in reply to: Pro Version – Any Possible News ? #1724

    Joey Lubonty
    Moderator

    Hey LoDx,

    Thank you for following the kit :D.

    1) No release date as of yet as there is so much that has been added and still needs to be added. The reason for this is as I was working with networking for the kit I was trying to get an open world mmo feel to it but come to find out Unity is not ready to make that step yet. So it will be more co-op based along the lines of online but controlled with the amount of users and the map. Think of Left 4 Dead.

    2) Starter Version is pretty much set in stone unless I need to make changes/bug fixes to solve issues and I might randomly add some small things to the kit but for the most part I am focusing on the Pro version atm.

    Let me know if you need any other information James :).

    Joey,
    Troll Bridge Studios

Viewing 14 posts - 1 through 14 (of 14 total)