hello troll bridge studios
could you do a small tutorial here of how to add the inventory to a new game ?
Ive added the UI_Canvas and EventSystem to a anew scene but it complains about the hearts
`NullReferenceException: Object reference not set to an instance of an object
TrollBridge.Update_Health_Icon.Update () (at Assets/Troll Bridge Studios/2D Starter Kit/_Scripts/Characters/Player/Additions/Update_Health_Icon.cs:34)
If you were mimicking how the demo is setup and just want to get the inventory to work. I would make the child GameObject “Top GUI” inactive for now : screenshot
If you are creating a new game and starting from scratch I would take the approach of having your first scene loaded be similar to how the kit does it in which the VERY first scene is literally there to create all the gameobjects and mechanics you want to persist throughout your entire game. You can make all the other GameObjects that dont deal with the inventory Inactive until you are ready to deal with them.